Virtual Curriculum: Digital Games as Technologies of Aesthetic Experience and Portential Spaces

Authors

  • Chloe Brushwood Rose

DOI:

https://doi.org/10.25071/1916-4467.16998

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Published

01-09-2006

How to Cite

Brushwood Rose , C. (2006). Virtual Curriculum: Digital Games as Technologies of Aesthetic Experience and Portential Spaces. Journal of the Canadian Association for Curriculum Studies, 4(1). https://doi.org/10.25071/1916-4467.16998

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Section

Articles